Loading Screen – Simple

Do you need a loading screen for your game?

It’s easy to implement, requiring only 4 steps. After setting it up you are only left with the customization.

The images used were found on pixabay and they are free for commercial use.

Features:

  • Loading(Transition from one scene to another)
  • Smooth loading
  • Every loading shows a different image from the chosen ones
  • “Did you know?” hint which can be customized
  • Every loading there is a different paragraph showing in the bubble

Support:

DOWNLOAD

Panel 1

Campfire – Simple

Comforting campfire with a bench made of wooden logs with particle effects for a realistic feel.

Features:

  • Flame
  • Smoke
  • Fire particles
  • Log Bench
  • Campfire
  • Bonus: 2 dirt textures(with rocks and rockless)

Support:

 

 

 

Panel 2

Get Drunk – Simple

A cool effect for your game.

Drunken camera effect made using Motion Blur.

The package includes:

  • Demo scene shown in the screenshots
  • Script to activate the drunken effect
  • Script attached to a trigger with the drunken duration option

Support:

 

Panel 3

Grayscale Effects – Simple

Decorate your game with 8 “colourful” grayscale effects. You can use them in some cool mechanics or the entire game to give it that retro feel and change them at runtime.

Features:

  • 8 Shaders
  • 8 types of Grayscale
    • Averaging
    • Desaturation
    • Humaneye
    • Maximum Decomposition
    • Minimum Decomposition
    • Single Color Channel
      • Red
      • Green
      • Blue
    • Grayscale selection in the Shaders menu
    • Easy to implement on Main Camera(with only one script)

Support:

 

 

Panel 4

Rosetta Stone – Simple

The Rosetta Stone is a granodiorite stele, found in 1799. The top and middle texts are in Ancient Egyptian using hieroglyphic script and Demotic script, respectively, while the bottom is in Ancient Greek.

Features:

  • Rosetta Stone Model(.fbx)
  • Rosetta Stone Textures(.png)
    • Albedo
    • Metallic
    • Normal

Support:

 

Panel 5

About

The passion for making games is strong with me. It all started since the days I got my hands on my first NES. That first time I ran with the plumber, smashing mushrooms and kicking turtles, trying to beat the unbeatable. The inspiring innovation of the Duck Hunt at the time, I am sure if you were born in the 90s or before you’ll remember these games.

After a couple of years I laid my hands on a PlayStation 1, I spent day and night on that console and till this day I am still in love with it. Like it was yesterday collecting boxes of CDs from hundreds of titles.

Games intrigued me, you can build a whole fantasy world with magical mechanics, you can build things that you dreamed about that you wish existed. This is what brought me into game development. Combing my passion for technology, programming and game development brought me where I am right now, pouring my soul into creating assets and games.