Developing a video game utilizing the open source game engine Godot

The goal of this thesis is to illustrate the capabilities of the Godot open-source game development platform by creating a territory defense video game. The thesis will include a description of the fundamental concepts related to video game development, as well as the platforms that enable game creation, the components and tools they consist of, and the influence of genre-specific video games on the development of such platforms. Special emphasis will be placed on the core features of the open-source game development platform Godot.

Additionally, the thesis will involve the development of the game using the integrated programming language GDScript and the nodes provided by Godot, including notable ones like Path2D, Tilemap, AnimationPlayer, and various Control nodes that will be used to build the user interface.

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